Thursday, December 29, 2022

Sentou Handbook: Tairu Basics


 Yumtairu (Dream)  

Visual  illusions
   Mental  illusions
   Audio Deception
   Sensory interference


Sentairu  (Combat)
  
   
Body Manipulation
Elemental Manipulation
Elemental production
Time/Space Manipulation
Travel,short distance
Travel, long Distance



Karatairu (Body)


Hand to Hand enhancement
Speed Enhancement
Physical reinforcement


Kentairu (Weapon)

Melee techniques
Projectile techniques
Weapon enhancement




Levels:


Junior- 
Lowest level of Saino able to be performed usually by a Hikai,the lowest level

Karatairu body reinforcement
                     Internal sustainment

Sentairu-  Zaiden focusing
                     Low impact offensive/defensive

     
Dynamic-
Wide variety fall under this, based on performance difficuty. Dynamic Saino are performed in conjunction during an encounter. They use low to moderate Zaiden depending on desired effect but have a limit of impact.


      Sentairu- Elemental
                    Movement
                   All techniques in 
Junior,enhanced
    

      Karatairu-Weapon Infusion 
                     All junior techs, enhanced

Yumtairu- Visual illusion
                 Mental illusion
                 Audio deception


Pinnacle-

These take great will,mental fortitude, skill and Zaidan reserves to perform accurately. If Senshi can perform these they are above their peers. The most that can be performed at this level is 3 consecutively, without a full rest and recovery.

Sentairu- Grand scale destruction
               Elemental Devastation over a large area or multiple strong elements at once
Yumtairu- Multiple target illusions

Karatairu-Godspeed
              High level physical enhancement


Q.  Quantum-

This level is rare to be done by a Senshi. Renzhe are known to wield this level from legendary stories and some  historical accounts. Extremely difficult, due to the toll it takes on the body,mind,and Zaidan levels. Theoretically any Saino can be modified to this level. SAINO being performed at this level is identified by the Zaidan being observed and projected from the body of the user, even by nulls (nonreaders).

Tuesday, December 27, 2022

Book of Tairu: Darktairu

There are tairu that have been deemed as unnatural,to dangerous,too complicated,etc.
Due to each district having their own rules for Senshi,it is simply deemed "Darktairu".

Creatus Mundus(World Creation):
   This Tairu is used to create what appears to be an illusion at first. The user envelops all ,living or otherwise in an area they create from their mind.
  Unlike Dreamtairu,the user controls this overlaying environment when the initial rules of the world have been set and it has been "decorated". 
There are 3 rules of this world that are absolute,no matter the user.

1. No being can be released from within,until death.
2. No being can be denied entry.
3. God decides what is forever.

The 3rd rule means that the caster can decide that any or all parts of this overlaying world is permanent.  Meaning if it's a Village overlay in a desert,then the village becomes reality if the caster decides. Whether they live or die,long as it is decided before hand.

Warriors Return: 
 This tairu is utilized to bring back Fallen warriors to inhabit the user. Upon returning they have full knowledge of their past.
The user can give full control to the spirit or simply advise the spirit as it uses their body. 
Tairu of the Returned Warrior can be used IF the caster has the Zai/Elemental qualities. 

Commune Across life and Death:
 It establishes a link between Living and After Plain for communication. It relies on using material from the deceased and an already familiar relationship. The amount of Zai and the bind creates a greater link. Which is displayed by either hearing their voice to actually seeing them.

Servant to the King:
This is especially unpredictable due to the conditions. It brings a spirit from the After Plain to aide a person in combat. Using the user's Zai and Aspect as conduit they can utilize all their abilities and Saino irregardless of the user's qualities. 
The catch is they possess and completely control the user during the technique. Feeling no pain the spirit can throw itself into battle. 

Challenge the Throne: 
 A modified version of Servant to the King, it calls a spirit but you have to perform a war of Wills to declare who is dominant.  Upon winning all benefits are the same,except now the Shakti energy is present to revitalize and heal from any wound during the technique. 

Rising of the Lost:
 This is part one of a major Darktairu. 
It brings the dead back through chains that represent their attachment to the Living Plain. A husk must be established and the trinket in contact with it.
  Upon returning they posses a husk and manipulate it. Depending on the quality of the husk determines how long the Saino lasts. 
This Darktairu is used by Jiyu's friend "Bear".
Whom combines its with an Elementairu and Script tools,to form temporary husks. 

Exchange of Pain/Two Way Path:
 This is the second part of a combined Darktairu. The two are extremely similar but once combined with the afore mentioned it becomes something different.
Using the trinket, if it is in contact with a living human of certain qualities they can be possessed. 
They will go to the After Plain in place of the Spirit. In order for them to return the new inhabitant or original caster must reverse the saino not just end it.
While inhabiting, the new body has access to Shakti to perform saino as well as Zai and Aspect. The benefit of using a living person establishes a link to the Spirit Plain and that living body. 
This Darktairu uses scripts,tools and the zai of the target husk. If killed both entities go to the After Plain. Except into "The Solitary", where they reside together until released by an outside force.